A private hall for your table
A wiki your whole group writes, boards for play-by-post, character sheets that keep their own numbers, and dice rolled where they can be checked.
Every campaign is closed. Its wiki and its threads are visible to its members and to nobody else — not to other groups, and not to the open internet.
Or read the spells and monsters without signing up for anything.
You have a link
Open it, make an account, and you are in the hall with a character before the evening is out.
How joining works →You are starting a campaign
Make the hall, invite the players, and decide how much of it they can see. Nothing is public unless you list it.
How running one works →Neither? Browse campaigns looking for players.
A world the whole table writes
Every edit is kept, so reverting adds to the history rather than erasing it. Type [[double brackets]] and you have linked a page — including one nobody has written yet, which turns the gaps in your world into a list you can work through.
Read how it works →The table, between sessions
Boards for threads that run for weeks. In character and out of it, drafts you can leave half-written, mentions that reach the right person, and a turn order that survives a fortnight of play.
Read how it works →A result, not a claim
Rolls happen on the server from an expression you type, and every individual die is recorded — including the ones a keep-highest threw away. Nobody can submit a chosen result: not moderators, and not afterwards.
Read how it works →Numbers that keep themselves
Hit points, conditions, spell slots and inventory. Click a skill to roll it with the modifier already applied. Pick a class and an ancestry and the sheet works out the rest — homebrew is an option in every list rather than a workaround.
Read how it works →Somewhere to put all of it
An in-world timeline of what happened and when. Campaign maps with pins that open a wiki page or descend into another map, and full stat blocks from the reference that drop into a fight with their own initiative.
Read how it works →Private by construction, not by setting
Most of what a group writes here is ruined by being read early — a plot the players are not meant to know, a history a character has told nobody, the note a game master left themselves about the next scene.
So privacy here is not a switch that can be left in the wrong position. A campaign is closed unless its owner opens it, and the database enforces that per row rather than trusting the interface to ask.
The handful of addresses a search engine may visit are ones somebody chose to publish: this page, a campaign its owner listed, a character its player published, and the reference library, which belongs to nobody.
The same thinking runs through the rest of it. Dice are rolled where they can be checked rather than where it is convenient. Wiki edits are kept rather than overwritten. And everything you write stays yours — there is a button that hands it all back, and another that deletes the lot.
Sessions everyone can answer
Propose several times and let the table mark each one yes, maybe or no. Handouts, a party roster and a bestiary for the evening.
Bring a character you already have
Import a filled-in PDF, read in your browser and never uploaded, or a JSON export. D&D Beyond, Foundry and Roll20 all work.
A reference that needs no account
Spells, monsters and the rest of the System Reference Document, openly licensed and identical for everyone who reads it.
Common questions
- Who can see my campaign?
- Nobody outside it. A group’s wiki, boards, maps and characters are visible to its members and to no one else: not to other groups, and not to the open internet. The one exception is a campaign whose owner deliberately lists it in the public directory, and even then a stranger sees only its name, description and pitch.
- Do I need an account to read a campaign?
- Yes. There is no public feed, because a campaign has no public content. You get in with an invite link from the person running the game, or by applying to a campaign that has been listed in the directory. Two things are readable without an account, and neither is anybody’s campaign: the spell and monster reference, which is openly licensed and identical for everyone, and a character page whose player has chosen to publish it.
- Which games does it support?
- Character sheets come in three shapes: Dungeons & Dragons 5th edition, Minecraft, and a freeform sheet for everything else. The D&D sheet is built from the System Reference Document, covering classes, ancestries, backgrounds, weapons, armour, spells and monsters, and it works out hit points, armour class, proficiency bonus and spell slots for you.
- How do the dice work?
- Every roll is made on the server from an expression you type, and each die is stored, so any result can be checked afterwards by anyone who can see it. A game master can roll in secret, and a secret roll is recorded like any other.
- Can I bring a character I already have?
- Yes. Import from a filled-in PDF character sheet, which is read in your browser and never uploaded, or from a JSON export. D&D Beyond, Foundry and Roll20 all work. You can export a character back out as a PDF whenever you like.
- Can I get my data out again, or delete it?
- Both, from account settings. One file gives you everything you have written: characters, posts, wiki edits, rolls, applications and your inbox. Deleting your account removes it.
Somewhere for your campaign to live
Make the hall, invite the table, and keep everything in one place that nobody else can read.
Currently provided free of charge. What is coming next and what has already shipped are both public.